# Vexed by text

**URL:** https://forum.kirupa.com/t/vexed-by-text/232016
**Category:** flash
**Created:** [July 10, 2007, 3:03pm UTC](https://forum.kirupa.com/t/vexed-by-text/232016 "2007-07-10T15:03:34Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![Rezmason](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/rezmason/32/30447_2.png) [@Rezmason](https://forum.kirupa.com/u/Rezmason)
#### Post date: [July 10, 2007, 3:03pm UTC](https://forum.kirupa.com/t/vexed-by-text/232016/1 "2007-07-10T15:03:34Z")

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Flash renders text on the screen in funny ways, doesn’t it? I’ve got a SWF here that contains three display objects from the Library, and they all contain the same information. The top one uses a TextField to draw text, the middle one uses one TextField for each letter in the text, and the bottom one uses shapes broken down from a TextField. By running it yourself, you’ll see how they compare when scaled:

[http://homepage.mac.com/rezmason/mos/badtext.swf](http://homepage.mac.com/rezmason/mos/badtext.swf)

The shape-based text is rendered better, but more importantly, the text in the TextField is _bonkers_ and the text in the middle example isn’t much better. I’d like to know if there’s a way to prevent text from scaling this way.

In particular, I’d like to know how to prevent _dynamic_ text from scaling awkwardly. Any ideas?
