# Volume Control - Specific object

**URL:** <https://forum.kirupa.com/t/volume-control-specific-object/68277>\
**Category:** flash\
**Created:** [October 23, 2004, 9:38pm UTC](https://forum.kirupa.com/t/volume-control-specific-object/68277 "2004-10-23T21:38:10Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![chubob](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/chubob/32/368_2.png) [@chubob](https://forum.kirupa.com/u/chubob)\
**Post date:** [October 23, 2004, 9:38pm UTC](https://forum.kirupa.com/t/volume-control-specific-object/68277/1 "2004-10-23T21:38:10Z")

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Hi, I know there are many threads with subjects about volume but I couldn’t find the answer to my problem.

ok, so  
In a movie a have a sound object, that i make it through (for example)

```auto
musica = new Sound();
musica.attachSound("fondo");

```

I have many other sounds in the movie but this object is for a loop… The problem is that when I set the volume for that object, through:

```auto
_root.musica.setVolume(0);

```

or whatever value, all the other sounds are set to that volume too. I just want to mute the loop but also the buttons sounds are mutted… what can I do??

help!! :cyclops:
