# Warp Spider Game

**URL:** https://forum.kirupa.com/t/warp-spider-game/61884
**Category:** programming
**Created:** [August 23, 2004, 2:33am UTC](https://forum.kirupa.com/t/warp-spider-game/61884 "2004-08-23T02:33:04Z")
**Posts on this page:** 6
**Page:** 1

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### Author: ![zacus](https://avatars.discourse-cdn.com/v4/letter/z/278dde/32.png) [@zacus](https://forum.kirupa.com/u/zacus)
#### Post date: [August 23, 2004, 2:33am UTC](https://forum.kirupa.com/t/warp-spider-game/61884/1 "2004-08-23T02:33:04Z")

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very sorry for the different threads on this but this is the last one, il post all my q’s and updates on this from now on…

ok heres my latest problem, the game is basically a platform shooter and the way you aim is through a mouse follower, see tutorial [http://www.kirupa.com/developer/flash5/follow.htm](http://www.kirupa.com/developer/flash5/follow.htm)  
also, to make it feel more real, im giveing it an effect see tutorial [http://www.kirupa.com/developer/actionscript/spring.htm](http://www.kirupa.com/developer/actionscript/spring.htm)  
or at least im trying, should be good if i can get it to work, im using this effect to give you more accuracy if you move less, and vice versa. but i cant figure out how to get the bullet things shoot at any random point between the aimers

not on my site yet but will be soon, any comments are usefull thank you:p:

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### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [August 23, 2004, 2:36am UTC](https://forum.kirupa.com/t/warp-spider-game/61884/2 "2004-08-23T02:36:26Z")

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Now THAT is what I call ambitious… like I said… i’ll be glad to help you with anything in flash you need help on… my contact info is in the other thread.

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### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [August 23, 2004, 2:41am UTC](https://forum.kirupa.com/t/warp-spider-game/61884/3 "2004-08-23T02:41:25Z")

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heh ty:rabbit: , but because of that i dont think itl be finnished for a while

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### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [August 23, 2004, 12:37pm UTC](https://forum.kirupa.com/t/warp-spider-game/61884/4 "2004-08-23T12:37:59Z")

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simpler question this time, ive made the aimer and made it follow the mouse, but i want the players gun to rotate to show where you are pointing, plz hlp  
ty  
zacus

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### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [August 23, 2004, 1:08pm UTC](https://forum.kirupa.com/t/warp-spider-game/61884/5 "2004-08-23T13:08:59Z")

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you can have the gun’s rotation correspond with the x value of your aimer by using the \_rotation and \_root.\_xmouse commands

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### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [August 24, 2004, 5:33am UTC](https://forum.kirupa.com/t/warp-spider-game/61884/6 "2004-08-24T05:33:14Z")

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ty
