# Water effect for simple turn based strytegy game

**URL:** <https://forum.kirupa.com/t/water-effect-for-simple-turn-based-strytegy-game/325033>\
**Category:** programming\
**Created:** [September 22, 2011, 6:39am UTC](https://forum.kirupa.com/t/water-effect-for-simple-turn-based-strytegy-game/325033 "2011-09-22T06:39:24Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![lehman4oyw0l](https://avatars.discourse-cdn.com/v4/letter/l/f04885/32.png) [@lehman4oyw0l](https://forum.kirupa.com/u/lehman4oyw0l)\
**Post date:** [September 22, 2011, 6:39am UTC](https://forum.kirupa.com/t/water-effect-for-simple-turn-based-strytegy-game/325033/1 "2011-09-22T06:39:24Z")

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Hello,

I’m trying to create a very simple 3D turn based strytegy game, but don’t know how to do the water effects: sea(ocean) and rivers? Can you give me some suggestions, or myabe send some source code in C++(OpenGL or DirectX doesn’t matter).

Thanks
