# What way do you suggest for me to make A.I for my board game?

**URL:** <https://forum.kirupa.com/t/what-way-do-you-suggest-for-me-to-make-a-i-for-my-board-game/274088>\
**Category:** programming\
**Created:** [October 24, 2008, 5:10pm UTC](https://forum.kirupa.com/t/what-way-do-you-suggest-for-me-to-make-a-i-for-my-board-game/274088 "2008-10-24T17:10:52Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![shedokan](https://avatars.discourse-cdn.com/v4/letter/s/977dab/32.png) [@shedokan](https://forum.kirupa.com/u/shedokan)\
**Post date:** [October 24, 2008, 5:10pm UTC](https://forum.kirupa.com/t/what-way-do-you-suggest-for-me-to-make-a-i-for-my-board-game/274088/1 "2008-10-24T17:10:52Z")

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I am in the proccess of making a board game.  
it’s kinda like checkers but you can move in all directions.  
what I want is an opinion in what way should I make the A.I for the computer player, and how.  
I never made A.I and this is my first game.  
I have 42 squares 5 by 7.  
what is the best way I should make the computer move?  
I heard about “influence maps” but I don’t know how can I do them.  
maybe some example or a direction.  
thanks.
