# Why do we use 1.000000E-002

**URL:** <https://forum.kirupa.com/t/why-do-we-use-1-000000e-002/256711>\
**Category:** programming\
**Created:** [April 6, 2008, 11:21am UTC](https://forum.kirupa.com/t/why-do-we-use-1-000000e-002/256711 "2008-04-06T11:21:41Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![asscripter](https://avatars.discourse-cdn.com/v4/letter/a/a9a28c/32.png) [@asscripter](https://forum.kirupa.com/u/asscripter)\
**Post date:** [April 6, 2008, 11:21am UTC](https://forum.kirupa.com/t/why-do-we-use-1-000000e-002/256711/1 "2008-04-06T11:21:41Z")

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Hi I’m a bit confused as to why the gaming system most of the time uses log values such as \*\*1.000000e-002, \*\*\*\*1.000000e-001, etc \*\*for any motion or speed calculation. I can identify that using a log values give a smoothness to the motion. But still i cudn’t understand the reason behind such things. Can anyone pls explain me that? thanks!
