I’ve found things like this happen quite a bit with Flash…
Right now I’m trying to rotate and move a pile of objects (which, if it matters, make a person) so that it looks like the character is diving. The problem is that for no logical reason, the legs jump up about two centimeters higher than they should and about a centimeter too far to the left at last frame that Flash did automatically. Usually I can just try doing this again and it works better, but right now it’s decided not to co-operate.
This kind of thing has never made sense to me. Why would Flash possibly think that the best way to get from point A to point B is to go off in some completely random direction?
Does anyone know why Flash does this and how I can prevent it?
It might be because I changed the center of the object on the last frame and not the first, but I did that for the arms, too, and they worked fine.