# World Creation Kit in FlashDevelop

**URL:** <https://forum.kirupa.com/t/world-creation-kit-in-flashdevelop/318311>\
**Category:** programming\
**Created:** [January 16, 2011, 6:08pm UTC](https://forum.kirupa.com/t/world-creation-kit-in-flashdevelop/318311 "2011-01-16T18:08:12Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![TOdorus](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/todorus/32/3037_2.png) [@TOdorus](https://forum.kirupa.com/u/TOdorus)\
**Post date:** [January 16, 2011, 6:08pm UTC](https://forum.kirupa.com/t/world-creation-kit-in-flashdevelop/318311/1 "2011-01-16T18:08:12Z")

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Hi guys,

I’ve been researching some stuff lately, one of those things bieng the World Creation Kit (WCK). At the core it’s a Alchemy port of Box2D, so it’s execution is a lot faster than any pure AS3 library can ever accomplish. This means that when you can plug it into your existing Box2D projects you’ll get a massive performance increase without any extra effort.

Examples on using WCK focus on it’s component features, enabling you to create Box2D powered worlds in Flash. Since I couldn’t find an example of how to set it up in an IDE , I’ve started experimenting with it today and found out it was relatively easy. For anyone else that was looking for a tutorial on this: [I’ve written one myself](http://www.vipegames.com/2011/01/wck-minus-ck.html). I hope some of you guys find some use in this.
