# XML Flash Slideshow Problem

**URL:** <https://forum.kirupa.com/t/xml-flash-slideshow-problem/181095>\
**Category:** flash\
**Created:** [March 6, 2006, 1:43pm UTC](https://forum.kirupa.com/t/xml-flash-slideshow-problem/181095 "2006-03-06T13:43:47Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![NS05](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/ns05/32/2205_2.png) [@NS05](https://forum.kirupa.com/u/NS05)\
**Post date:** [March 6, 2006, 1:43pm UTC](https://forum.kirupa.com/t/xml-flash-slideshow-problem/181095/1 "2006-03-06T13:43:47Z")

</div>

Hello, I am tryin to add a functionality to a flash-XML slideshow and I am now stuck. I want the user to be able to click on the current picture showing in the slideshow and have a large version of that image show up in an external pop up window sized to that picture. I think I have properly added the large image into the XML and I think I have started to add it properly into the ActionScript but when I got to the part of creating the actual popup function itself I am lost. I used a tutorial to create the slideshow I currently have but I couldnt find a tutorial that showed a pop up functionality and I feel in the dark. I would appreciate any help. limage is the new part I added to the XML and Limage is what I have added to the ActionScript.

XML Code:  
\<images\>  
\<pic\>  
\<image\>images/image1.jpg\</image\>  
\<caption\>Kresge\</caption\>  
\<limage\>images/image1L.jpg\</limage\>  
\</pic\>  
\<pic\>  
\<image\>images/image2.jpg\</image\>  
\<caption\>Media Lab\</caption\>  
\<limage\>images/image2L.jpg\</limage\>  
\</pic\>  
\<pic\>  
\<image\>images/image3.jpg\</image\>  
\<caption\>Stata Center\</caption\>  
\<limage\>images/image3L.jpg\</limage\>  
\</pic\>  
\<pic\>  
\<image\>images/image4.jpg\</image\>  
\<caption\>Stata Lobby\</caption\>  
\<limage\>images/image4L.jpg\</limage\>  
\</pic\>  
\<pic\>  
\<image\>images/image5.jpg\</image\>  
\<caption\>Construction\</caption\>  
\<limage\>images/image5L.jpg\</limage\>  
\</pic\>  
\<pic\>  
\<image\>images/image6.jpg\</image\>  
\<caption\>The Dome\</caption\>  
\<limage\>images/image6L.jpg\</limage\>  
\</pic\>  
\<pic\>  
\<image\>images/image7.jpg\</image\>  
\<caption\>Structure\</caption\>  
\<limage\>images/image7L.jpg\</limage\>  
\</pic\>  
\</images\>

Flash 8 ActionScript:  
function loadXML(loaded) {  
if (loaded) {  
xmlNode = this.firstChild;  
image = [];  
description = [];  
Limage = [];  
total = xmlNode.childNodes.length;  
for (i=0; i\<total; i++) {  
image\* = xmlNode.childNodes\*.childNodes[0].firstChild.nodeValue;  
description\* = xmlNode.childNodes\*.childNodes[1].firstChild.nodeValue;  
Limage\* = xmlNode.childNodes\*.childNodes[2].firstChild.nodeValue;  
}  
firstImage();  
} else {  
content = “file not loaded!”;  
}  
}  
xmlData = new XML();  
xmlData.ignoreWhite = true;  
xmlData.onLoad = loadXML;  
xmlData.load(“images.xml”);  
/////////////////////////////////////  
listen = new Object();  
listen.onKeyDown = function() {  
if (Key.getCode() == Key.LEFT) {  
prevImage();  
} else if (Key.getCode() == Key.RIGHT) {  
nextImage();  
}  
};  
Key.addListener(listen);  
previous\_btn.onRelease = function() {  
prevImage();  
};  
next\_btn.onRelease = function() {  
nextImage();  
};  
/////////////////////////////////////  
p = 0;  
this.onEnterFrame = function() {  
filesize = picture.getBytesTotal();  
loaded = picture.getBytesLoaded();  
preloader.\_visible = true;  
if (loaded != filesize) {  
preloader.preload\_bar.\_xscale = 100\*loaded/filesize;  
} else {  
preloader.\_visible = false;  
if (picture.\_alpha\<100) {  
picture.\_alpha += 10;  
}  
}  
};  
function nextImage() {  
if (p\<(total-1)) {  
p++;  
if (loaded == filesize) {  
picture.\_alpha = 0;  
picture.loadMovie(image[p], 1);  
desc\_txt.text = description[p];  
picture\_num();  
}  
}  
}  
function prevImage() {  
if (p\>0) {  
p–;  
picture.\_alpha = 0;  
picture.loadMovie(image[p], 1);  
desc\_txt.text = description[p];  
picture\_num();  
}  
}  
function firstImage() {  
if (loaded == filesize) {  
picture.\_alpha = 0;  
picture.loadMovie(image[0], 1);  
desc\_txt.text = description[0];  
picture\_num();  
}  
}  
function picture\_num() {  
current\_pos = p+1;  
pos\_txt.text = current\_pos+" / "+total;  
}
