# XMLSockets a viable solution for multiplayer games? How?

**URL:** <https://forum.kirupa.com/t/xmlsockets-a-viable-solution-for-multiplayer-games-how/329914>\
**Category:** programming\
**Created:** [November 6, 2012, 10:57pm UTC](https://forum.kirupa.com/t/xmlsockets-a-viable-solution-for-multiplayer-games-how/329914 "2012-11-06T22:57:03Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Boreez](https://avatars.discourse-cdn.com/v4/letter/b/3be4f8/32.png) [@Boreez](https://forum.kirupa.com/u/Boreez)\
**Post date:** [November 6, 2012, 10:57pm UTC](https://forum.kirupa.com/t/xmlsockets-a-viable-solution-for-multiplayer-games-how/329914/1 "2012-11-06T22:57:03Z")

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Hi,

I thought my discovery of XMLSockets was the perfect way for me to enable push-functionality from a PHP server to my Flash clients. Really, all I need to be able to do is stuff like letting the player of a board game know - in real-time - when the opponent has made a move and that’s it’s now his/her turn. Simple!

But…

Why can’t I find any hosting service allowing me to set up sockets? I see absolutely no hosting solutions mentioning the possibility of setting up sockets on the server. Is this because there’s a better alternative that has rendered XMLSockets obsolete? I can’t set up a server for potentially thousands of players myself - what should I do here?
