# Z-depth on already distorted mc

**URL:** https://forum.kirupa.com/t/z-depth-on-already-distorted-mc/181322
**Category:** flash
**Created:** [March 8, 2006, 10:35am UTC](https://forum.kirupa.com/t/z-depth-on-already-distorted-mc/181322 "2006-03-08T10:35:59Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![davidterranova](https://avatars.discourse-cdn.com/v4/letter/d/f05b48/32.png) [@davidterranova](https://forum.kirupa.com/u/davidterranova)
#### Post date: [March 8, 2006, 10:35am UTC](https://forum.kirupa.com/t/z-depth-on-already-distorted-mc/181322/1 "2006-03-08T10:35:59Z")

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I’ve got an isometric view of a flat surface. On this surface there are various characters running around and I obviously need to control the depths of each object.

My flat surface needs to be used in two views: top-bottom + isometric.

The original mc is generated in the flat top-bottom mode. For the isometric view, that same mc gets distorted: this way the whole XY coordinates system gets distorted too.

Have a look at [this](http://www.davidterranova.com/example) (updated).

So i’d need to create this extra coordinate (is it the classic Z-depth?), and manage to gather information about it…

So hard to explain…

Does anyone know what the formula would be to calculate the depths of each character (red lines)?
