This isn’t a problem, more or less just something I noticed and wondered if there’s anyone who’s heard of a reason for why this is?
this.createEmptyMovieClip("myMC", 5);
for (var i = 0; i<101; i++) {
myMC._alpha = i;
trace(myMC._alpha);
}
When setting the alpha of a movie clip, if the value is something other than 0, 25, 50, 75 or 100 it actually sets it to a value slightly off with up to 6 decimal places… Why?