My Code:
//Pic Number
var picNumber:Number = 1;
preload.onLoadComplete = function(targetMC:MovieClip) {
hideLoad();
var myPic = "pic"+picNumber+"_mc";
/*var myImg = "pic"+picNumber+".png";*/
targetMC.active = true;
targetMC._alpha = 50;
targetMC.onRelease = function() {
if(this.active == true) {
/*_root.attachMovie("myPic", myPic, _root.getNextHighestDepth());*/
_root.createEmptyMovieClip(myPic, _root.getNextHighestDepth());
loadMovie("pics/pic1.png", _root[myPic]);
_root[myPic].onPress = function() {
trace("Draggin!");
startDrag(this);
};
_root[myPic].onRelease = function() {
stopDrag();
};
targetMC.active = false;
targetMC._alpha = 100;
}
else {
_root[myPic].removeMovieClip();
targetMC.active = true;
targetMC._alpha = 50;
}
}
picNumber++;
play();
};
I’m loading an external swf fine etc etc - But how do I attach the
onPress = function() {
trace("Draggin!");
startDrag(this);
};
onRelease = function() {
stopDrag();
};
Into the “myPic” created movieclip so that it can drag :D?
Please help :D?