[Flash8] Ok, I have my file all setup, almost perfect using a few tutorials here on kirupa (AWESOME site!) but I have run into a few issues. My first issue, is I have my “theBtn” mc’s in my scene arraying from the btn XML node, and they count just fine, and I want them to display numbers, hence the theBtn.btn_txt.text = i+1;, but I need them to count as if when I have 2 nodes, 1 gets pushed over, rather then how they are now in which 2 just gets put beside 1. I tried using sort, and have been looking into reverse.Array but neither of these are working. but that is the concept I need. What should I sort or reverse my array too? theBtn?
Ok, my 2nd question, when theBtn comes in and is arrayed, it’s static, unless I rollover it, then it gets a 50% opacity. I need it to show a different color depending on which image is loaded in my slideshow, so inside the mc I made a frame 2 which has the different color box and dynamic text, how do I tell it to go to this frame when my nextImage function is called and reset all the rest to frame 1? I assume it’s this.theBtn.gotoAndStop(nextFrame); but that’s not working, and I know the theBtn is working great because they are clickable and arraying (just backwards) and the alpha works fine on the rollovers for eachone. I hope thismakes sence and I hope someone can help me, so I can get some rest. :snooze:
delay = 3000;
function loadXML(loaded) {
if (loaded) {
xmlNode = this.firstChild;
image = [];
description = [];
btn = [];
total = xmlNode.childNodes.length;
var xPos = 253;
for (i=0; i<total; i++) {
image* = xmlNode.childNodes*.childNodes[0].firstChild.nodeValue;
description* = xmlNode.childNodes*.childNodes[1].firstChild.nodeValue;
btn* = xmlNode.childNodes*.firstChild.nodeValue;
var theBtn = attachMovie("btn", "new"+i, i, {_x:xPos, _y:214});
xPos += theBtn._width-42;
btn_fn(theBtn);
theBtn.btn_txt.text = i+1;
}
firstImage();
} else {
content = "file not loaded!";
}
}
xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
xmlData.load("images.xml");
/////////////////////////////////////
p = 0;
this.onEnterFrame = function() {
filesize = picture.getBytesTotal();
loaded = picture.getBytesLoaded();
preloader._visible = true;
if (loaded != filesize) {
preloader.preload_bar._xscale = 100*loaded/filesize;
} else {
preloader._visible = false;
if (picture._alpha<100) {
picture._alpha += 6;
}
}
};
function nextImage() {
if (p<(total-1)) {
p++;
if (loaded == filesize) {
picture._alpha = 0;
picture.loadMovie(image[p], 1);
desc_txt.text = description[p];
clearInterval(myInterval);
slideshow();
}
}
}
function firstImage() {
if (loaded == filesize) {
picture._alpha = 0;
picture.loadMovie(image[0], 1);
this.theBtn.gotoAndStop(nextFrame);
desc_txt.text = description[0];
clearInterval(myInterval);
slideshow();
}
}
play_btn._visible = false;
play_btn.onRelease = function(){
play_btn._visible=false;
pause_btn._visible=true;
myInterval = setInterval(pause_slideshow, delay);
}
pause_btn.onRelease = function(){
play_btn._visible=true;
pause_btn._visible=false;
clearInterval(myInterval);
}
function btn_fn (theBtn:MovieClip){
theBtn.pictureValue = i;
theBtn.onRelease = function () {
p = this.pictureValue-1;
nextImage();
};
theBtn.onRollOver = function () {
this._alpha = 50;
};
theBtn.onRollOut = function () {
this._alpha = 100;
};
}
function slideshow() {
myInterval = setInterval(pause_slideshow, delay);
function pause_slideshow() {
clearInterval(myInterval);
if (p == (total-1)) {
p = 0;
firstImage();
} else {
nextImage();
}
}
}