hey.
I decided I’d make a 2d style fighter. Something like Marvel vs. Capcom or Snk vs. Capcom, only smoother and with more fluid strikes and long running combos. I need to know what I’ll need to know to build the engine in such a way that I’ll I’ll need to do once its programmed is program new attacks and add in characters. I want to have something like a stand alone engine where all the basic movements (i.e. jump, dash, backdash, punch, high punch, kick, high kick, etc.) are more or less outlined.
If that doesn’t make sense. Basically I just need a list of the skills I’ll need to learn to make the game. I want it to be really good, so I’m up for all kinds of recommendations on programming strategies and such.
I might not be able to make it back to this forum anytime soon, so if you could email me at hapuiazerox@yahoo.com it would be really useful. Thanks.