3 problems

1-the problem with removechild(); it removes one clip_mc i need it to remove all the loop not just 1

2- i need the targetName so i can use it in other scripts cuz when it go to keyframe 3 the status diappear

3- need a way to grab bitrate so as the player don play with random ones every now and then


///code for dropdown menu:

/* Imports needed for external scripts
// Imports for filters set here
import flash.filters.BevelFilter;
import flash.filters.GlowFilter;
// Imports for animation set here
import fl.transitions.Tween;
import fl.transitions.easing.*;
// Imports for gradient set here
import flash.display.Shape;
import flash.display.GradientType;
import flash.geom.Matrix;
// Imports for rollover changes set here
import flash.geom.Transform;
import flash.geom.ColorTransform;
// Import for the mouse events set here
import flash.events.MouseEvent;

// Set the "y" location on stage where the first btn will live
var yPlacement:int = 10;
// Set the "x" location on stage where all btns will line up vertically
var xPlacement:int = 80;
// Set the distance each btn should be apart here
var distance:int = 2;
// Format the text appearance here
var format:TextFormat = new TextFormat();
format.color = 0x000000;
format.font = "Verdana";
format.size = 11;
//format.bold = true;
format.kerning = false;

// Initialize the XML, place the xml file name, initialize the URLRequest
// put URLRequest into a new URLLoader, and add event listener on 
// myLoader listening for when the XML loading is complete
var myXML:XML = new XML();
var XML_URL:String = "channellist.xml";
var myXMLURL:URLRequest = new URLRequest(XML_URL);
var myLoader:URLLoader = new URLLoader(myXMLURL);
myLoader.addEventListener("complete", xmlLoaded);

// Create the xmlLoaded function
function xmlLoaded(event:Event):void {

// Place the xml data into the myXML object
myXML = XML(myLoader.data);
// Initialize and give var name to the new external XMLDocument
var xmlDoc:XMLDocument = new XMLDocument();
// Ignore spacing around nodes
xmlDoc.ignoreWhite = true;
// Define a new name for the loaded XML that is the data in myLoader
var menuXML:XML = XML(myLoader.data);
// Parse the XML data into a readable format

// Set the index number of our loop, increments automatically
var i:Number = 0;
// Run the "for each" loop to iterate through all of the menu items listed in the external XML file
for each (var MainItem:XML in myXML..channel) {

// Access the value of the "itemLabel" node in our external XML file
var listLabel:String = MainItem.station.toString();
// Access the value of the "urlstring" node in our external XML file
var listurl:String = MainItem.link.toString();

// Just some trace I used while testiing

// This all pertains to the style of the button, alter values to your liking
var type:String = GradientType.LINEAR;
var colors:Array = [0xFFFF00, 0xFF9900];
var alphas:Array = [1, 1];
var ratios:Array = [0, 255];
var spreadMethod:String = SpreadMethod.PAD;
var interp:String = InterpolationMethod.LINEAR_RGB;
var focalPtRatio:Number = 0;
var matrix:Matrix = new Matrix();
var boxWidth:Number = 130;
var boxHeight:Number = 20;
var boxRotation:Number = Math.PI/2; // 90˚
var tx:Number = 0;
var ty:Number = 0;
matrix.createGradientBox(boxWidth, boxHeight, boxRotation, tx, ty);
var rect:Shape = new Shape;
rect.graphics.beginGradientFill(type, colors, alphas, ratios, matrix, spreadMethod, interp, focalPtRatio);
rect.graphics.lineStyle(1, 0xFF9900);
rect.graphics.drawRect(0, 0, 130, 20);

// This all pertains to the text fields that give our buttons their label, alter values to your liking
var myText:TextField = new TextField();
//myText.embedFonts = true;
myText.autoSize = TextFieldAutoSize.LEFT;
myText.antiAliasType = AntiAliasType.ADVANCED;
myText.defaultTextFormat = format;
myText.selectable = false;
myText.mouseEnabled = false;
myText.text = listLabel;
myText.x = 2;
myText.y = 2;

// Create MovieClip holder for each button graphic and text label
var clip_mc = new MovieClip();
// Add the rectangle graphic
// Add the text field
// Put the new movieClip on stage now
// Make the mouse button mode true for the movieclip so user knows it is a button
clip_mc.buttonMode = true;	

// Offset each one in the loop to make sure they don't just get put right on top of each other
yPlacement = yPlacement + 21;
// Now apply it in its offset Y position to the stage
clip_mc.y = yPlacement; 
// X position it will be placed on stage
clip_mc.x = xPlacement; 

// Access the URL value and ready it for setting up the Click listener, and function
clip_mc.clickToPage = listurl;
clip_mc.clickToPagee = listLabel;
// Add the mouse event listener to the moviClip button
clip_mc.addEventListener (MouseEvent.CLICK, clipClick);
//Add event listeners (used for animating the buttons)
clip_mc.addEventListener (MouseEvent.MOUSE_OVER, onMouseOver);
clip_mc.addEventListener (MouseEvent.MOUSE_OUT, onMouseOut);

// Set the function for what happens when that button gets clicked
function clipClick(e:Event):void {
var targetURL:String = e.target.clickToPage;
var targetname:String = e.target.clickToPagee;

songURL = new URLRequest(targetURL);

status_txt.text = targetname;



// increment the loop index number for trace testing



// Set the mouse over function for all movieclip buttons
function onMouseOver (e:Event):void {

// Create the filters and add them to an array
var bevel:BevelFilter = new BevelFilter();
bevel.distance = 1;
bevel.angle = 45;
bevel.shadowColor = 0x666666;
bevel.shadowAlpha = 0.5;
bevel.strength = 4;
bevel.quality = BitmapFilterQuality.MEDIUM;
bevel.type = BitmapFilterType.INNER;
bevel.knockout = false;
var glow:GlowFilter = new GlowFilter();
glow.color = 0xFF9966;
glow.alpha = 1;
glow.quality = BitmapFilterQuality.MEDIUM;
// Pack the filter paramters into the array variable
var filtersArray:Array = new Array(bevel, glow);

// Assign the filters array to the display object to apply the filter
e.target.filters = filtersArray;


// Set the mouse out function for all movieclip buttons
function onMouseOut (e:Event):void {

// Remove the Filters on Mouse Out
e.target.filters = null;