EDIT :The thread has transitioned into [3d collision detection with as3 ] - check last post
*Hello fellow AS3 brethren.
I’m in the making of my molehill game, and have now approached a little problem:
I have my Terrain and my Mesh(character model). Moving/walking the mesh around was simple enough (X,Z). But when i added elevation to the terrain, i have to add movement in Y depending on the Y pos of the terrains vertices. * *
My terrain does not have a fixed grid, and eventually might not have equal amount of rows per col.* *The way that i receive the verticeData is through one long vector.
So, does anyone know [one/the best] approach to this matter? * *
Ideas/Thoughts are greatly appreciated.*