[3D debris]

I´ve played a bit with Flash10 new 3D-features. So here´s my first release called “debris pattern”. So this pattern is fragmented into 42 individual 3d cubes (the amount of cubes is adjustable on demand), each one rotates distinctly, moves along the Z-axis, and all these processes perform by having ~40 fps constantly (pretty fast I think).

The whole snippet would remain on that limit if I wouldn´t plug several filters and blendMode´s on it. Lastly, I couldn´t deny to add my smudge shader-filter (activate it with a mouse-click on stage), and this factor bursts every performance… but still looks interesting.


Launch.

After all, the one thing that´s a bit sadly is the clipping when z-sorting the pattern - it appeals very clumsy. I mean, you can see that each single cube is actually flat… “But Hey”, you can´t have everything.

Cheers.
pwd