I have an existing app (http://www.autowraps.com/dynwrap.htm), which uses dynamic jpegs to “wrap” cars in the user’s photos. The client wants to add an option where the same image can be used in conjuction with a 3D wireframe of that vehicle.
My query is:
I can use Swift 3D to utilize the wireframe built in 3DS…
I don’t know how to dynamically load jpegs on the fly and map them to the wireframe.
If you go to the link above, you will see that I already have an app which will take your image, and “wrap” it around your car…
My client now wants to be able to “wrap” in 3D.
I know if I get a .3ds file of the car, then we can publish that in Flash [edit]via swift[/edit], but can it be done dynamically? In other words, can I make the texture dynamic?