A custom class with embedded static text and graphics?

[FONT=Arial][SIZE=3]Hiya, I posted this elsewhere but no responses, so i thought i would try here. Maybe the answer is too obvious and I am just missing it:
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[FONT=Arial][SIZE=3]I am trying to make a custom Sprite class that I can use in my movies, that will appear at the beginning of my swfs while the rest of the content is loading. Because I want it to appear right away, I don’t want to use a Loader to dynamically bring in another .swf. My custom sprite will just have some static text and some Graphics, so it will be lightweight, so it is okay to compile it into each of the .swfs i want to use it in.[/SIZE][/FONT]
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[FONT=Arial][SIZE=3]But i can’t figure out how to embed my static text and graphics into my mysprite.as file![/SIZE][/FONT]
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[FONT=Arial][SIZE=3]My mysprite class will extend the Sprite class, and will create a pre-drawn Shape element and a TextField element. But I want the TextField to be in a specific font, and I don’t want to have to do any of the crazy font embedding, since those all require using Loaders, etc. (I am not using Flex.) I need my mysprite to load as part of the .swf that it is included in. I would just want Flash to embed the characters needed to display the static text, just like it does when you publish a .fla file to a .swf. I don’t need the font or the text or the shape elements to be dynamic - they will all be determined at compile time.

So if I create a mysprite.fla file in Flash, and fill it with the static text symbols and graphic symbols, how do I get all those to be included when i import my mysprite.as into my main.fla?

or do i have to compile mysprite.swf and use it as a shared library or something? that seems less than ideal.[/SIZE][/FONT]