How would i go about making this an onEnterFrame();
fscommand("allowscale", false);
//Creates a unique ID number for each bounce function call
uniqueBounceID = 0;
function bounce(param, endingVal, clipName, speedFactor, bounceFactor) {
//Do not run if the clipName does not exist
if (clipName._x<>undefined) {
//Clear old setIntervals with same param name that might still be firing - prevents the clipName movie from being caught between two different parameter values
clearInterval(_root["bounceInterval"+clipName[param+"ID"]]);
//Reassign variables to make them private variables of the movie clip
var bounceID = _root.uniqueBounceID++;
clipName["param"+bounceID] = param;
clipName["endingVal"+bounceID] = endingVal;
clipName["speedFactor"+bounceID] = speedFactor;
clipName["bounceFactor"+bounceID] = bounceFactor;
clipName["startingParamVal"+bounceID] = clipName[param];
clipName["changedParamVal"+bounceID] = 0;
//Store the bounceID for this parameter into a variable in the clipName movieclip - used to clear the setInterval if the movie clip is removed before the function completes
clipName[param+"ID"] = bounceID;
//Bounce function called from the setInterval
clipName["callBounce"+bounceID] = function () {
//If the clip no longer exists, clear the setInterval
if (clipName._x == undefined) {
clearInterval(_root["bounceInterval"+bounceID]);
} else {
// Don't fire if the destination position is met
if (clipName["endingVal"+bounceID]<>Math.round(clipName[clipName["param"+bounceID]])) {
// Modify the changedParamVal by using a simple friction equation
clipName["changedParamVal"+bounceID] = clipName["changedParamVal"+bounceID]*clipName["bounceFactor"+bounceID]+(clipName["endingVal"+bounceID]-clipName["startingParamVal"+bounceID])/clipName["speedFactor"+bounceID];
// Increment the startingParamVal by the new changedParamVal
clipName["startingParamVal"+bounceID] += clipName["changedParamVal"+bounceID];
// Snaps bouncing object to the pixel to reduce blinking effect and keep fonts pixelized
clipName[clipName["param"+bounceID]] = Math.round(clipName["startingParamVal"+bounceID]);
} else {
//Ensure final destination
clipName[clipName["param"+bounceID]] = clipName["endingVal"+bounceID];
// Clear the setInterval
clearInterval(_root["bounceInterval"+bounceID]);
}
}
//trace(clipName+" "+bounceID+":"+clipName["param"+bounceID]+" = "+clipName[clipName["param"+bounceID]]);
};
//Call the bounce function 100 times per second
_root["bounceInterval"+bounceID] = setInterval(clipName["callBounce"+bounceID], 10);
}
}