I have a slight problem with my walls when I use hittest.
In my game I have a sort of maze thing, which is navigated by a guy I nicknamed “Joe”
I’m using hittest to stop Joe passing through the walls, and was having sucess untill I split the walls in half, so that the charecter wouldn’t pass through it.
The wall looks like this: (if it was a diagram!)
-------------- Top movie clip
-------------- Bottom movie clip
I did this to stop the charecter passing through the walls, but when I try to pass through top movie clip, it lets me through, even though I coded to push the charecter away
the top wall code:
onClipEvent (enterFrame) {
if (this, hittest(_root.Joe)) {
_root.Joe._y = _root.Joe._y - 12;
}
}
The bottom code works fine (it’s the same, but with a + sign)
Any ideas? or even better, is there another way?
Thankyou!