Okay, the title sounds cryptic, but here’s what I mean -
So your playing a flash game that’s fast paced and mouse-based (hey that rhymes somewhat)… And then you accidentally move your mouse outside of the area of the swf… And then it pauses automatically with a “Continue” button, instead of you just dying or whatever. I’ve thought you could have a huge button the size of the stage and make it do something when the frame isn’t ‘mouseover’ or whatever, but there’s gotta be a better way. Also setting limits on the _xmouse and _ymouse wouldn’t work cos sometimes the mouse moves too fast for them to accurately get the last mouseposition… So how would I do it? Any clues?