I’m working on an auxilary class for collision detection at the moment. Like most precise collision detection methods, it suffers a bit in fps. The approach I’m taking is using ByteArrays, but I think I could speed it up considerably and still have precise detection. Only problem is I need access to an intrinsic class (BitmapData). I don’t want to change the class - just retrieve some of the code from one of its methods and add the necessary bits I need in my own class.
From what I’ve seen when trying to track down the class, it’s mostly stored in an ASO file. It’s nicely obfuscated, and I’m not terribly interested in going in and cleaning it up by hand so I can work with it. Does anyone know of a relatively painless way of working w/ these files?
EDIT - Disregard. I’ve worked out code of my own that takes a different approach from what I originally planned on doing. Happy to say it works rather efficiently, and I won’t be needing access to the intrinsic Adobe classes.