Accessing movieclips from class

Hey I’m new to the forums, I’m having a lot of trouble understanding a certain thing.

I’m creating a child of a symbol in my ‘main’ class

var player:Symbol3 = new Symbol3();
    addChild(player);
    player.x = 400;
    player.y = 200;
  

I have no idea how to access ‘player’ from a seperate class? I would like to change x and y coords from a seperate class. However when I use code like ‘player.x = player.x + 2’ i get the error message Line 17 1120: Access of undefined property player.

I guess in the most simple words, I do not know how to access symbols or their children from a class that is not the document class.

These are my full lines of code.


package 
{
 import flash.events.TouchEvent;
 import flash.events.MouseEvent;
 import flash.display.MovieClip;
 import flash.ui.Multitouch;
 import flash.ui.MultitouchInputMode;
 import flash.events.Event;
 
 Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
 
 
 public class Main extends MovieClip
 {
  /** THESE ARE SIMPLY THE VARIABLES THAT ARE CONTROLLED BY THE MULTITOUCH INPUTS. */
  var upispressed:Boolean = false;
  var downispressed:Boolean = false;
  var rightispressed:Boolean = false;
  var leftispressed:Boolean = false;
  private var upVar;
  
  
  
  
  
  
  public function Main()
  {
   /** THESE FOLLOWING LINES OF CODE ARE SETTING UP THE MULTITOUCH INPUT. BASICALLY THE BEGINNING
   OF A TOUCH WILL TURN "upispressed TRUE" AND WHEN RELEASED IT WILL BE FALSE*/
   /*instance*/
   moveup.addEventListener(TouchEvent.TOUCH_OVER, upbutton);/** func name */
   moveup.addEventListener(TouchEvent.TOUCH_OUT, notupbutton);
   movedown.addEventListener(TouchEvent.TOUCH_OVER, downbutton);
   movedown.addEventListener(TouchEvent.TOUCH_OUT, notdownbutton);
   moveright.addEventListener(TouchEvent.TOUCH_OVER, rightbutton);/** func name */
   moveright.addEventListener(TouchEvent.TOUCH_OUT, notrightbutton);
   moveleft.addEventListener(TouchEvent.TOUCH_OVER, leftbutton);
   moveleft.addEventListener(TouchEvent.TOUCH_OUT, notleftbutton);
   // test stuff;
   moveup.addEventListener(MouseEvent.MOUSE_OVER, upbutton);/** func name */
   moveup.addEventListener(MouseEvent.MOUSE_OUT, notupbutton);
   movedown.addEventListener(MouseEvent.MOUSE_OVER, downbutton);
   movedown.addEventListener(MouseEvent.MOUSE_OUT, notdownbutton);
   moveright.addEventListener(MouseEvent.MOUSE_OVER, rightbutton);/** func name */
   moveright.addEventListener(MouseEvent.MOUSE_OUT, notrightbutton);
   moveleft.addEventListener(MouseEvent.MOUSE_OVER, leftbutton);
   moveleft.addEventListener(MouseEvent.MOUSE_OUT, notleftbutton);
    
    var player:Symbol3 = new Symbol3();
    addChild(player);
    player.x = 400;
    player.y = 200;
  
  
   
   //*these need to be changed to touch events when deployed for ipod
   function upbutton( event:MouseEvent):void
   {
    upispressed = true;
    player.x += 2;
    upVar = new Movement();
    upVar.Up();

   }

   function notupbutton(event:MouseEvent):void
   {
    upispressed = false;
   }
   function downbutton( event:MouseEvent):void
   {
    downispressed = true;

   }
   function notdownbutton(event:MouseEvent):void
   {
    downispressed = false;
   }
   function rightbutton( event:MouseEvent):void
   {
    rightispressed = true;
   }
   function notrightbutton(event:MouseEvent):void
   {
    rightispressed = false;
   }
   function leftbutton( event:MouseEvent):void
   {
    leftispressed = true;
    

   }
   function notleftbutton(event:TouchEvent):void
   {
    leftispressed = false;
   }
   /** THIS IS THE END OF THE TOUCH INPUT COMMANDS. AT THIS POINT THE VARIABLES
   leftispressed, rightispressed, upispressed, downispressed WILL BE USED AS THE
   PLAYER CONTROLLERS. */
  }
 }
}



package 
{
 import flash.display.MovieClip;
 import Main;
 import flash.events.Event;
 
 public class Movement extends MovieClip
 {
 
  public function Up() {
   player.x = player.x +3
   
  }
 
 }
}

Basically I just am curious as to why I can’t simply access these items from another class?