AddChildAt, performance?

Hello everyone,

I was wondering if addChildAt is slower than addChild, and if so, how bad it is. I want to add objects at runtime, constantly, but they must be behind the player, so I’d use addChildAt to index 0, I figured. However, would this damage my performance?

It’s for my scrolling platform engine, I want buildings in the ‘background’ only on the display list when they actually can be seen (code for this is working fine, runs at about 160 FPS last time I checked).

So, should I look into another solution? The only other solution I know of is to have a second ‘layer’ sprite in the engine, but since it’s scrolling, I’d have to scroll 2 sprites all the time. Don’t know the best thing to do here :slight_smile:

Thanks in advance.