currently I have an animation which continully repeats the letter i moving across the screen. It is reset when the i comes in contact with a MC called reset. Here is the code I am using:
onClipEvent (enterFrame) {
if (this.hitTest(_root.reset)) {
this._x = -410;
} else {
speed = .5;
this._x += speed;
}
}
Currently I have a dozen or so MCs at different sizes, alphas and y positions. I would like to modify this code so when they reappear they are randomly placed withing a y_range, randomly given alpha values within a range (ie between 10% and 35%), and random speed values (ie between .1 and 1.9)… also if possible Id like to include random size (but this is not necessary.
Please help!!! Thanks
Peace
That is the power of Math.random().
for your _y position it would look like
this._y = Math.random()*400; (if the height of your movie is 400)
You can use this for all the properties that require numbers.
For your size problem, that would be _xscale and _yscale, to keep these the same, so there isn’t any oblong distortion you can do this…
mySize = Math.random()*100 //maximum size you want to go
this._xscale = mySize;
this._yscale = mySize;
If it lands on 100, your graphic will be 100 x 100
NOTE: To have non-decimal numbers you will need to do this…
Math.round(Math.random()*400);
I hope this helps at all.
thank you! one question…
if I want to get random alpha values between 0 and 45% I put
this.alpha=Math.random()*45 right?, but what if I want values between 15% and 45%??? what then???
Peace
Hmm, good question, I have never done anything like that. Possibly…
if (this._alpha < 15) {
this._alpha = 15;
}
Maybe that will work:)
By The Way - you wrote it right
thanks… I’ll let you know what works!!!
Peace
PS one more question… if I place the random function inside my if else loop wont it be given new values constantly until it hits the reset MC???
basiclly I dont want any values to change until reset, then I want those values to remain until once again hitting reset…hmmm???
No, it should be given a constant value until hitting the reset clip. After it hits the reset clip it should be given new values.
I put it like this
onClipEvent (enterFrame) {
if (this.hitTest(_root.reset)) {
this._x = -410;
} else {
speed = Math.random()*2;
this._x += speed;
}
}
this makes the MC fluctuate its speed constantly
Try something like this…
onClipEvent (load) {
speed = Math.random()*2;
}
onClipEvent (enterFrame) {
this._x += speed;
if (this.hitTest(_root.reset)) {
this._x = -410;
}
}
I just noticed everything was in a onEnterFrame, if you load the variables in the onLoad, everything should stay constant.
EDIT: This solution doesn’t solve it so that after it hits, the objects get new values. I will see what I can do about that.
ok now I think i have it
onClipEvent (enterFrame) {
if (this.hitTest(_root.reset)) {
this._x = -410;
speed = Math.random()*2
} else {
this._x += speed;
}
}
but the only way I can make this work is if I start the MC off in contact with the MC reset. I’d like to assign a beginning value that gets dumped and randomized after the first reset? is there some null command I sould use… advice? Thanks
Peace
using that will the value change every time it resets?
nevermind I got it using this code:
onClipEvent (load) {
speed = Math.random()*2;
}
onClipEvent (enterFrame) {
this._x += speed;
if (this.hitTest(_root.reset)) {
this._x = -300;
speed = Math.random()*2
}
}
now it starts with a random then EVERY time it resets it travels with a new random speed.
HAHA, I fixed it that way too, I just didn’t get a chance to post beacuse I was talking to someone.