Okay i want to make it that when a ball hits a wall, it will dissapear, and in its place a new movie clip appears, i got the hitTest down and the visiblity, but i dont know how to attach teh movie to its location.
Well, if you had something like
onClipEvent(enterFrame){
  if(this.HitTest("wall"){
    this._visible=false;
  }
}
Then you could do something like this I suppose.
onClipEvent(enterFrame){
  if(this.HitTest("wall"){
    _root.attachMovie("explosionClip","explosion",this._depth);
    _root.explosion._y=this._y;
    _root.explosion._x=this._x;
    this._visible=false;
  }
}
Will that for you?
thanks a ton for the help, its working fine. I have have 1 more question, is there a way i can combine hitTests? something like…
if (this.hitTest(_root.block, _root.block1, _root.block2)) and so forth?
for that, you could use the logical operators.
[AS]
//logical OR: ||
if(1>2 || 2>1){
//do stuff…
}
//gets executed because the second condition is true
//logical AND: &&
if(1>2 && 2>1){
//do stuff…
}
//does not get executed because only one of the conditions is true.
[/AS]
Thnx njs, thats working quite well for me. I know i said that was my last question but i have one more. Is there a way to void an action, like after it has been executed once, it can not be used again?
- 
You could delete the event handler: 
 [AS]myMovieClip.onEnterFrame = function() {
 // statement(s)
 if (this.hitTest(this._parent.myOtherClip)) {
 // statement(s)
 delete this.onEnterFrame;
 }
 };[/AS]
 This method only works for dynamic event handlers.
 http://www.kirupa.com/developer/actionscript/tricks/dynamicevent.asp
- 
Use a variable: 
 [AS]onClipEvent (enterFrame) {
 // statement(s)
 if (!myVar && this.hitTest(this._parent.myOtherClip)) {
 // statement(s)
 myVar = true;
 }
 }[/AS]