I’m hoping someone can help and take this modification of the ‘Adding Thumbnails’ tutorial by TheCanadian a bit further. TheCanadian’s modification to the code is below, and it looks great, but the images load in the grid out of order. I’ve tried for a week (creating all sorts of weird layouts) but I can’t get the grid to load in order. Can anyone help?
var xPos:Number = 0;
var yPos:Number = 0;
function loadXML(loaded) {
if (loaded) {
xmlNode = this.firstChild;
image = [];
description = [];
thumbnails = [];
total = xmlNode.childNodes.length;
for (i = 0; i < total; i++) {
image* = xmlNode.childNodes*.childNodes[0].firstChild.nodeValue;
description* = xmlNode.childNodes*.childNodes[1].firstChild.nodeValue;
thumbnails* = xmlNode.childNodes*.childNodes[2].firstChild.nodeValue;
thumbnails_fn(i);
}
firstImage();
} else {
content = "file not loaded!";
}
}
xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
xmlData.load("images.xml");
/////////////////////////////////////
listen = new Object();
listen.onKeyDown = function() {
if (Key.getCode() == Key.LEFT) {
prevImage();
} else if (Key.getCode() == Key.RIGHT) {
nextImage();
}
};
Key.addListener(listen);
previous_btn.onRelease = function() {
prevImage();
};
next_btn.onRelease = function() {
nextImage();
};
/////////////////////////////////////
p = 0;
this.onEnterFrame = function() {
filesize = picture.getBytesTotal();
loaded = picture.getBytesLoaded();
preloader._visible = true;
if (loaded != filesize) {
preloader.preload_bar._xscale = 100 * loaded / filesize;
} else {
preloader._visible = false;
if (picture._alpha < 100) {
picture._alpha += 10;
}
}
};
function nextImage() {
if (p < (total - 1)) {
p++;
if (loaded == filesize) {
picture._alpha = 0;
picture.loadMovie(image[p], 1);
desc_txt.text = description[p];
picture_num();
}
}
}
function prevImage() {
if (p > 0) {
p--;
picture._alpha = 0;
picture.loadMovie(image[p], 1);
desc_txt.text = description[p];
picture_num();
}
}
function firstImage() {
if (loaded == filesize) {
picture._alpha = 0;
picture.loadMovie(image[0], 1);
desc_txt.text = description[0];
picture_num();
}
}
function picture_num() {
current_pos = p + 1;
pos_txt.text = current_pos + " / " + total;
}
function thumbNailScroller() {
// thumbnail code!
this.createEmptyMovieClip("tscroller", 1000);
scroll_speed = 10;
tscroller.onEnterFrame = function() {
if ((_root._ymouse >= thumbnail_mc._y) && (_root._ymouse <= thumbnail_mc._y + thumbnail_mc._height)) {
if ((_root._xmouse >= (hit_right._x - 40)) && (thumbnail_mc.hitTest(hit_right))) {
thumbnail_mc._x -= scroll_speed;
} else if ((_root._xmouse <= (hit_left._x + 40)) && (thumbnail_mc.hitTest(hit_left))) {
thumbnail_mc._x += scroll_speed;
}
} else {
delete tscroller.onEnterFrame;
}
};
}
function thumbnails_fn(k) {
thumbnail_mc.createEmptyMovieClip("t" + k, thumbnail_mc.getNextHighestDepth());
tlistener = new Object();
tlistener.onLoadInit = function(target_mc) {
target_mc._x = xPos;
target_mc._y = yPos;
xPos += target_mc._width;
if (xPos >= target_mc._width * 3) {
xPos = 0;
yPos += target_mc._height;
}
target_mc.pictureValue = k;
if (xPos > (target_mc._width) * 3) {
xPos = 0;
yPos += (target_mc._height);
}
target_mc.onRelease = function() {
p = this.pictureValue - 1;
nextImage();
};
target_mc.onRollOver = function() {
this._alpha = 50;
thumbNailScroller();
};
target_mc.onRollOut = function() {
this._alpha = 100;
};
};
image_mcl = new MovieClipLoader();
image_mcl.addListener(tlistener);
image_mcl.loadClip(thumbnails[k], "thumbnail_mc.t" + k);
}
Specifically, this part deals with changing the scrolling row into a grid:
var xPos:Number = 0;
var yPos:Number = 0;
function thumbnails_fn(k) {
thumbnail_mc.createEmptyMovieClip("t" + k, thumbnail_mc.getNextHighestDepth());
tlistener = new Object();
tlistener.onLoadInit = function(target_mc) {
target_mc._x = xPos;
target_mc._y = yPos;
xPos += target_mc._width;
if (xPos >= target_mc._width * 3) {
xPos = 0;
yPos += target_mc._height;
}
target_mc.pictureValue = k;
if (xPos > (target_mc._width) * 3) {
xPos = 0;
yPos += (target_mc._height);
}
target_mc.onRelease = function() {
p = this.pictureValue - 1;
nextImage();
};
Thanks so much in advance!