Adjusting an AS2 code, to change scene

Hi everyone, please see the following AS2 code taken from this tutorial, http://www.swinburne.edu.au/design/tutorials/P-flash/T-How-to-drag-and-drop-in-Flash/ID-37/, and adjusted to my flash animation:

drug.onPress = function() {
startDrag(this);
};
drug.onRelease = drug.onReleaseOutside=function () {
stopDrag();
if (this._droptarget == "/IonChannel") {
this.onTarget = true;
_root.IonChannel.gotoAndStop(2);
} else {
this.onTarget = false;
_root.IonChannel.gotoAndStop(1);
}
};
//the variables below will store the clips starting position
drug.myHomeX=drug._x;
drug.myHomeY=drug._y;
//the variables below will store the clips end position
drug.myFinalX = IonChannel._x;
drug.myFinalY = IonChannel._y;
drug.onMouseDown = function() {
//this variable tells us if the mouse is up or down
mousePressed = true;
};
drug.onMouseUp = function() {
mousePressed = false;
};
drug.onEnterFrame = function() {
//all these actions basically just say "if the mouse is up (in other words - the clip is not being dragged)
// then move the MC back to its original starting point (with a smooth motion)"
if (mousePressed == false && this.onTarget == false) {
this._x -= (this._x-this.myHomeX)/5;
this._y -= (this._y-this.myHomeY)/5;
}
};

All that ive changed from the tutorial to above are the names of the objects (ie circle_mc --> drug AND targetCircle --> IonChannel). What I would like to do is edit the code above so that it goes to a different scene at the first frame. My initial thought was to change:

_root.IonChannel.gotoAndStop(2);

to

gotoAndPlay(Scene2, 1)

But for some reason, this did not work. Does anybody have any tips/pointers to fix this problem?

Thanks to everyone who helps.