Adjusting liquid journeys dynamics_10

Here is the meat of the project to start out with. I have been trying to have the individual tiles be populated by images loaded in XML however, I am getting a little stuck. help?:look: also, I was trying to create a double click function that would center and enlarge the image. Any help would be incredible.

//
var amt:Number;
//
function setQuality(thisSpeed:Number):Void {
	if (thisSpeed == 1) {
		amt = 15;
	} else if (thisSpeed == 2) {
		amt = 32;
	} else {
		amt = 45;
	}
}
setQuality(_global.speed);
//
var degreesToRadians:Number = Math.PI/180;
var radiansToDegrees:Number = 180/Math.PI;
//
// a = a_point  ::  b = b_point 
function myAngle(ax:Number, bx:Number, ay:Number, by:Number):Number {
	var c:Number = Math.atan2((ay-by), (ax-bx))*radiansToDegrees;
	return (c);
}
//
function createBackground():Void {
	// the background
	this.createEmptyMovieClip("bk", 1);
	var bk:MovieClip = this["bk"];
	var colors:Array = [0x121321, 0x6FA2AC];
	var alphas:Array = [100, 100];
	var ratios:Array = [0, 255];
	var matrix:Object = {matrixType:"box", x:left, y:top, w:(right-left)+left, h:bottom-top, r:Math.PI/2.9};
	bk.beginGradientFill("linear", colors, alphas, ratios, matrix);
	bk.moveTo(left, top);
	bk.lineTo(right, top);
	bk.lineTo(right, bottom);
	bk.lineTo(left, bottom);
	bk.lineTo(left, top);
	bk.endFill();
	this.createEmptyMovieClip("ele", 2);
	var ele:MovieClip = this["ele"];
	this.createEmptyMovieClip("mask", 3);
	var mask:MovieClip = this["mask"];
	mask.beginFill(0x000000,100);
	mask.moveTo(left, top);
	mask.lineTo(right, top);
	mask.lineTo(right, bottom);
	mask.lineTo(left, bottom);
	mask.lineTo(left, top);
	mask.endFill();
	ele.setMask(mask);
}
//
function clearAll():Void {
	removeMovieClip("ele");
	removeMovieClip("mask");
	removeMovieClip("bk");
}
//

//
function setUp():Void {
	createBackground();
	var ele:MovieClip = this["ele"];
	//
	for (var i:Number = 0; i<amt; i++) {
		ele.attachMovie("drag_object", "holder"+i, i+10);
		//
		var holder:MovieClip = ele["holder"+i];
		holder._x = Math.floor(left+(right-left)/2);
		holder._y = Math.floor(top+(bottom-top)/2);
		holder.cenx = (right-left)/2;
		holder.ceny = (bottom-top)/2;
		holder.dragging = false;
		//
		holder.dragStop = function(div:Number):Void {
			onMouseMove = undefined;
			this.dragging = false;
			this.lead.vel_x = this.lead.dif_x*this.lead.mass*div;
			this.lead.vel_y = this.lead.dif_y*this.lead.mass*div;
			this.follow.vel_x = this.lead.dif_x*this.follow.mass;
			this.follow.vel_y = this.lead.dif_y*this.follow.mass;
			this.clip.onEnterFrame = function():Void {
				var myP:MovieClip = this._parent;
				//
				var posx:Number = this._x+myP.lead.vel_x;
				if (posx<myP.cenx && posx>-myP.cenx) {
					this._x = posx;
				} else if (posx>=myP.cenx) {
					this._x = myP.cenx;
					myP.lead.vel_x *= -1;
				} else {
					this._x = -myP.cenx;
					myP.lead.vel_x *= -1;
				}
				//
				var posy:Number = this._y+myP.lead.vel_y;
				if (posy<myP.ceny && posy>-myP.ceny) {
					this._y = posy;
				} else if (posy>=myP.ceny) {
					this._y = myP.ceny;
					myP.lead.vel_y *= -1;
				} else {
					this._y = -myP.ceny;
					myP.lead.vel_y *= -1;
				}
				//
				myP.lead._x = this._x;
				myP.lead._y = this._y;
				myP.lead.vel_x *= 0.85;
				myP.lead.vel_y *= 0.85;
				myP.follow.xTarg += myP.follow.vel_x;
				myP.follow.yTarg += myP.follow.vel_y;
				myP.follow.vel_x *= 0.78;
				myP.follow.vel_y *= 0.78;
				myP.lead.old_x = myP.lead._x;
				myP.lead.old_y = myP.lead._y;
				myP.follow._x += (myP.follow.xTarg-myP.follow._x)/5;
				myP.follow._y += (myP.follow.yTarg-myP.follow._y)/5;
				this._rotation = myAngle(myP.clip._x, myP.follow._x, myP.clip._y, myP.follow._y)+90;
				if (Math.abs(myP.lead.vel_x)<0.05 && Math.abs(myP.lead.vel_y)<0.05 && Math.abs(myP.follow.vel_x)<0.1 && Math.abs(myP.follow.vel_y)<0.1) {
					this.onEnterFrame = undefined;
				}
			};
			this.lead.onEnterFrame = undefined;
			this.follow.onEnterFrame = undefined;
			stopDrag();
		};
		holder.dragStart = function():Void {
			this.dragging = true;
			this.clip.onEnterFrame = undefined;
			this.clip.startDrag(false, -this.cenx, -this.ceny, this.cenx, this.ceny);
			this.clip.offset_x = 0;
			this.clip.offset_y = 0;
			this.lead.onEnterFrame = function():Void {
				var myP:MovieClip = this._parent;
				this._x = myP.clip._x;
				this._y = myP.clip._y;
				if (this._x>myP.cenx-1 || this._x<-myP.cenx+1 || this._y<-myP.ceny+1 || this._y>myP.ceny-1) {
					if (myP.dragging) {
						myP.dragStop(0.8);
					}
				}
				this.dif_x = this._x-this.old_x;
				this.dif_y = this._y-this.old_y;
				this.old_x = this._x;
				this.old_y = this._y;
				this.onMouseMove = function():Void {
					this.xTarg += (_xmouse-this._x)/1.2;
					this.yTarg += (_ymouse-this._y)/1.2;
					this._parent.follow.xTarg += (this._x-this._parent.follow.xTarg)/17;
					this._parent.follow.yTarg += (this._y+40-this._parent.follow.yTarg)/6;
					updateAfterEvent();
				};
			};
			this.follow.onEnterFrame = function():Void {
				this._x += (this.xTarg-this._x)/5;
				this._y += (this.yTarg-this._y)/5;
				this._parent.clip._rotation = myAngle(this._parent.clip._x, this._x, this._parent.clip._y, this._y)+90;
				this.dif_x = this._x-this.old_x;
				this.dif_y = this._y-this.old_y;
				this.old_x = this._x;
				this.old_y = this._y;
			};
		};
		holder.clip.onPress = function():Void {
			/////////////////////////////////////////////////// remove temporary clip
			if (ele.hint) {
				ele.hint.removeMovieClip();
			}
			///////////////////////////////////////////////////   
			this._parent.swapDepths(this._parent._parent.getNextHighestDepth());
			this._parent.dragStart();
		};
		holder.clip.onRelease = function():Void {
			if (this._parent.dragging) {
				this._parent.dragStop(1.0);
			}
		};
		holder.clip.onReleaseOutside = function():Void {
			if (this._parent.dragging) {
				this._parent.dragStop(1.0);
			}
		};	
		holder.clip.useHandCursor = false;
		holder.clip._x = Math.floor(Math.random()*750-375);
		holder.clip._y = Math.floor(Math.random()*250-125);
		var col:Color = new Color(holder.clip.body_mc);
		var colTrans:Object = {ra:100, rb:Math.round(Math.random()*90-70), ga:100, gb:Math.round(Math.random()*100-90), ba:100, bb:Math.round(Math.random()*100-20)};
		col.setTransform(colTrans);
		//
		holder.lead.mass = 1.2;
		holder.lead._x = holder.clip._x;
		holder.lead._y = holder.clip._y;
		holder.lead.old_x = holder.lead._x;
		holder.lead.old_y = holder.lead._y;
		holder.lead.xTarg = holder.lead._x;
		holder.lead.yTarg = holder.lead._y;
		holder.lead.vel_x = 0;
		holder.lead.vel_y = 0;
		holder.lead.dif_x = 0;
		holder.lead.dif_y = 0;
		holder.lead._alpha = 20;
		holder.lead._visible = false;
		//
		holder.follow.mass = 1.6;
		holder.follow._x = holder.lead._x+Math.random()*200-100;
		holder.follow._y = holder.lead._y+20;
		holder.follow.xTarg = holder.lead._x;
		holder.follow.yTarg = holder.lead._y+20;
		holder.follow.targx = holder.follow._x;
		holder.follow.targy = holder.lead._y+20;
		holder.follow.dx = 0;
		holder.follow.dy = 0;
		holder.follow.vel_x = 0;
		holder.follow.vel_y = 0;
		holder.follow.dif_x = 0;
		holder.follow.dif_y = 0;
		holder.follow._alpha = 20;
		holder.follow._visible = false;
		//
		holder.clip.offset_x = 0;
		holder.clip.offset_y = 0;
		holder.clip._rotation = myAngle(holder.clip._x, holder.follow._x, holder.clip._y, holder.follow._y)+90;
		/////////////////////////////////////////////////// temporary clip
		ele.attachMovie("hint", "hint", 50);
		var hint:MovieClip = ele["hint"];
		hint._x = Math.floor(left+70);
		hint._y = Math.floor(bottom-22);
		hint._txt.text = "click and drag objects";
	}
}
setUp();
//
stop();