Altering a MC with a hitTest

Hello Kirupans,

The hitTests I have are to detect collisions to alter the score.

What if I wanted to go to a specific frame in the MovieClip that the user is hitting?

Here is the code I have, any ideas?

(thanks in advance)


package {

    import flash.display.*;
    import flash.events.*;
    import flash.text.*;

    public class maze02 extends MovieClip {

        //collision codes - correct multiples
        private static  const pointsForRight_16:int = 10;
        private static  const pointsForRight_32:int = 10;
        private static  const pointsForRight_48:int = 10;
        private static  const pointsForRight_56:int = 10;
        private static  const pointsForRight_72:int = 10;
        private static  const pointsForRight_96:int = 10;


        //collision codes - bonus points
        private static  const pointsForBonusBananaR:int = 25;
        private static  const pointsForBonusOrange:int = 25;
        private static  const pointsForBonusBananaL:int = 25;
        private static  const pointsForBonusStrawberry:int = 25;
        private static  const pointsForBonusApple:int = 25;


        //(collision) lose Life code
        private static  const pointsForLoseLife_14:int = -1;
        private static  const pointsForLoseLife_68:int = -1;
        private static  const pointsForLoseLife_75:int = -1;
        private static  const pointsForLoseLife_90:int = -1;


        //score & life tallies
        private var gameScore:int;
        private var lifeCount:int;

        //arrow variables
        var leftArrow:Boolean = false;
        var rightArrow:Boolean = false;
        var upArrow:Boolean = false;
        var downArrow:Boolean = false;

        //the Mazoonist's MAZE code
        var speed:Number = 10;
        var padding:int = 10;//to space the bee away from the maze walls

        public function maze02 () {
            //score count starts at 0
            gameScore = 0;

            // count based on lives remaining
            lifeCount = 3;
            
            //listen for the user's keyboard Use
            stage.addEventListener (KeyboardEvent.KEY_DOWN, keyPressedDown);
            stage.addEventListener (KeyboardEvent.KEY_UP, keyPressedUp);
            stage.addEventListener (Event.ENTER_FRAME, moveBee);
        }
        
        
        //user controls Bee with KeyBoard (arrows)
        function keyPressedDown (event:KeyboardEvent) {
            if (event.keyCode == 37) {
                leftArrow = true;
            } else if (event.keyCode == 39) {
                rightArrow = true;
            } else if (event.keyCode == 38) {
                upArrow = true;
            } else if (event.keyCode == 40) {
                downArrow = true;
            }
        }

        function keyPressedUp (event:KeyboardEvent) {
            if (event.keyCode == 37) {
                leftArrow = false;
            } else if (event.keyCode == 39) {
                rightArrow = false;
            } else if (event.keyCode == 38) {
                upArrow = false;
            } else if (event.keyCode == 40) {
                downArrow = false;
            }
        }

        // Mazoonist MAZE code (2)
        function moveBee (event:Event) {
            if (rightArrow) {
                for (var i:int = 0; i < speed; i++) {
                    if (this.maze.hitTestPoint(this.playerBee.x + i + padding, this.playerBee.y, true)) {
                        break;
                    } else {
                        this.playerBee.x++;
                    }
                }
            }
            if (leftArrow) {
                for (var j:int = 0; j < speed; j++) {
                    if (this.maze.hitTestPoint(this.playerBee.x - j - padding, this.playerBee.y, true)) {
                        break;
                    } else {
                        this.playerBee.x--;
                    }
                }
            }
            if (upArrow) {
                for (var k:int = 0; k < speed; k++) {
                    if (this.maze.hitTestPoint(this.playerBee.x, this.playerBee.y - k - padding, true)) {
                        break;
                    } else {
                        this.playerBee.y--;
                    }
                }
            }
            if (downArrow) {
                for (var m:int = 0; m < speed; m++) {
                    if (this.maze.hitTestPoint(this.playerBee.x, this.playerBee.y + m + padding, true)) {
                        break;
                    } else {
                        this.playerBee.y++;
                    }
                }
            }

            //here's where to check for the Collision
            checkCollisionRight ("Right_16");
            checkCollisionRight ("Right_96");
        }
        
        
        //set up score function
        public function showGameScore () {
            gameScoreField.text = gameScore.toString();
        }

        //show how many lives are left
        public function showLifeCount () {
            lifeCountField.text = lifeCount.toString();
        }
        
        //good collisions add to the score
        public function checkCollisionRight (mcname:String) {
            if (this.getChildByName(mcname.toLowerCase()) != null) {
                // if Bee collides with the Good Number
                if (this.playerBee.hitTestObject(this.getChildByName(mcname.toLowerCase()))) {
                    gameScore += maze02["pointsFor" + mcname];
                    showGameScore ();
    
                }
            
            }
        }
    }
}