I have made a small game with actionscript and want to attach a graphic or MC to the mouse but the actionscript for the game seems to conflict with the start drag function, does anyone know of other methods that I could use?
I’ve used this quite often:
yourMc.onMouseMove = function() {
yourMc._x = _root._xmouse;
yourMc._y = _root._ymouse;
updateAfterEvent();
};
do I attach this to the MC or graphic?
Oh… that code would have gone to a frame, and “yourMC” was the instance name of your movie clip.
But you can do it like this too:
//attach this onto your MC (that's going to replace the cursor!)
onClipEvent (load) {
Mouse.hide();
}
onClipEvent (mouseMove) {
_x = _root._xmouse;
_y = _root._ymouse;
updateAfterEvent();
}
:thumb:
im afraid that didnt work (it does by itself!) Thanks anyway
Huh :huh: ?
What does what by itself?
You know, your post was quite empty…so I have no idea what you wanted to say
But here’s a .fla of the code I posted above. Maybe it clears things up.
Zakalwe’s code is allright and it has to work, no doubt.
theres also this:
http://proto.layer51.com/d.aspx?f=845
It may make it easier with the transition from using startDrag
try to throw away the updateafterevent() maybe