Hi I know that the image panning has been done to death on these forums, but I was curious if anyone had an AS3 version Krilnon code
from this post titled:
AS 2: Restricting cursor area in Interactive Image Pan
here is what Krilnon posted to use in AS 2
Thanks
[LEFT][COLOR=#0000FF]import[/COLOR] flash.[COLOR=#000080]geom[/COLOR].[COLOR=#000080]Rectangle[/COLOR];
[COLOR=#0000FF]this[/COLOR].[COLOR=#0000FF]onMouseMove[/COLOR] = [COLOR=#000000]function[/COLOR]COLOR=#000000[/COLOR] [COLOR=#000000]{[/COLOR]
constrainedMove[COLOR=#000000]([/COLOR]bg_mc, [COLOR=#000080]4[/COLOR], [COLOR=#000080]1[/COLOR], [COLOR=#000000]new[/COLOR] Rectangle[COLOR=#000000]([/COLOR][COLOR=#000080]0[/COLOR], [COLOR=#000080]0[/COLOR], [COLOR=#0000FF]Stage[/COLOR].[COLOR=#0000FF]width[/COLOR] / [COLOR=#000080]2[/COLOR], [COLOR=#0000FF]Stage[/COLOR].[COLOR=#0000FF]height[/COLOR][COLOR=#000000])[/COLOR][COLOR=#000000])[/COLOR];
[COLOR=#000000]}[/COLOR];
[COLOR=#000000]function[/COLOR] constrainedMove[COLOR=#000000]([/COLOR][COLOR=#0000FF]target[/COLOR]:[COLOR=#0000FF]MovieClip[/COLOR], speed:[COLOR=#0000FF]Number[/COLOR], dir:[COLOR=#0000FF]Number[/COLOR], rectangle:Rectangle[COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]
[COLOR=#0000FF]if[/COLOR][COLOR=#000000]([/COLOR]!rectangle.[COLOR=#000080]contains[/COLOR][COLOR=#000000]([/COLOR][COLOR=#0000FF]_xmouse[/COLOR], [COLOR=#0000FF]_ymouse[/COLOR][COLOR=#000000])[/COLOR][COLOR=#000000])[/COLOR] [COLOR=#0000FF]return[/COLOR];
[COLOR=#000000]**var**[/COLOR] mousePercent:[COLOR=#0000FF]Number[/COLOR] = [COLOR=#000000]([/COLOR][COLOR=#0000FF]_xmouse[/COLOR] - rectangle.[COLOR=#000080]x[/COLOR][COLOR=#000000])[/COLOR] / rectangle.[COLOR=#0000FF]width[/COLOR];
[COLOR=#000000]**var**[/COLOR] mSpeed:[COLOR=#0000FF]Number[/COLOR];
[COLOR=#0000FF]if[/COLOR] [COLOR=#000000]([/COLOR]dir == [COLOR=#000080]1[/COLOR][COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]
mSpeed = [COLOR=#000080]1[/COLOR]-mousePercent;
[COLOR=#000000]}[/COLOR] [COLOR=#0000FF]else[/COLOR] [COLOR=#000000]{[/COLOR]
mSpeed = mousePercent;
[COLOR=#000000]}[/COLOR]
[COLOR=#0000FF]target[/COLOR].[COLOR=#000080]destX[/COLOR] = [COLOR=#0000FF]Math[/COLOR].[COLOR=#0000FF]round[/COLOR][COLOR=#000000]([/COLOR]-[COLOR=#000000]([/COLOR][COLOR=#000000]([/COLOR][COLOR=#0000FF]target[/COLOR].[COLOR=#0000FF]_width[/COLOR] - [COLOR=#0000FF]Stage[/COLOR].[COLOR=#0000FF]width[/COLOR][COLOR=#000000])[/COLOR] * mSpeed[COLOR=#000000])[/COLOR][COLOR=#000000])[/COLOR];
[COLOR=#0000FF]target[/COLOR].[COLOR=#0000FF]onEnterFrame[/COLOR] = [COLOR=#000000]**function**[/COLOR][COLOR=#000000]([/COLOR][COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]
[COLOR=#0000FF]if[/COLOR] [COLOR=#000000]([/COLOR][COLOR=#0000FF]target[/COLOR].[COLOR=#0000FF]_x[/COLOR] == [COLOR=#0000FF]target[/COLOR].[COLOR=#000080]destX[/COLOR][COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]
[COLOR=#0000FF]delete[/COLOR] [COLOR=#0000FF]target[/COLOR].[COLOR=#0000FF]onEnterFrame[/COLOR];
[COLOR=#000000]}[/COLOR] [COLOR=#0000FF]else[/COLOR] [COLOR=#000000]{[/COLOR]
[COLOR=#0000FF]target[/COLOR].[COLOR=#0000FF]_x[/COLOR] -= [COLOR=#0000FF]Math[/COLOR].[COLOR=#0000FF]ceil[/COLOR][COLOR=#000000]([/COLOR][COLOR=#000000]([/COLOR][COLOR=#0000FF]target[/COLOR]._x-[COLOR=#0000FF]target[/COLOR].[COLOR=#000080]destX[/COLOR][COLOR=#000000])[/COLOR]*[COLOR=#000000]([/COLOR]speed/[COLOR=#000080]100[/COLOR][COLOR=#000000])[/COLOR][COLOR=#000000])[/COLOR];
[COLOR=#000000]}[/COLOR]
[COLOR=#000000]}[/COLOR];
[COLOR=#000000]}[/COLOR]
[/LEFT]