Hi, I was programing a game in Flash MX. It is net game where two tanks are hunting each other down.
I use the Flash MX hitTest() function to detect colisions between the tanks. They are moving in 8 directions and when they are moving UP-LEFT or UP-RIGHT or DOWN-LEFT or DOWN-RIGHT the hitTest() detects the colision even if they are not coliding. I think this is because the hitTest() use the bounds of the movie clip( if you have the circle the bounds of this circle are rectangle ).
I was thinking, that if the hitTest() is buildin function, that it would do
something more, than simply test the bounds of the two movie clips. :*(
Please do anybody know some better way to detect colisions?