[AS2.0] adding a row to a dynamic thumbnail grid

Hey there,
I’m trying to add a new row to dynamically created thumbnail grid.

So far I’ve copied and edited a BrainGiants PhotoDrop menu script and managed to add an new row there with a nested for loop, but the thumbnails on the new row won’t show right.
There’s just one thumb showing, I guess the rest of the thumbs are beneath the one showing…I’m messing up the for loop somehow, but can’t get a hold of it…

I know all the thumbs load fine cus I’ve tried to load them to just one row and all of them showed up properly.

here’s the code so far:

function buildMenu() {
    //Create a photoMenu movie clip to hold the menu items
    this.createEmptyMovieClip("photoMenu", this.getNextHighestDepth());
    //position the photoMenu
    photoMenu._x = 50;
    photoMenu._y = 350;
    menuLength = menuA.length;
    //Spacer between elements
    menuSpacer = 11;
    //Starting x for each element
    startX = 0;
    startY = 0;
    //Build the bottom menu
    for (var i=0; i<6; i++) {
        for(var j=0;j<=5;j++){
        //attach an element for each menu item
        photoMenu.attachMovie("element", "e"+i, i);
        e = photoMenu["e"+i];
        e.name = menuA*[0];
        e.image = menuA*[1];
        e._x = startX;
        e._y = startY;

        e.onRollOver = function() {
            this.menuOver.alphaTo(0, .1, "linear");
        e.onRollOut = function() {
        this.menuOver.alphaTo(50, .2, "linear");
        e.onPress = function() {
            //Call the new photo and info
            changePhoto(this.name, this.image);
        //When the last menu element is added, display the first photo
        if (i == (6-1)) {
            //Set initial record number and counter
                recordNumber = 1;
            // Display the first photo in the set
                name = menuA[0][0];
                image = menuA[0][1];
                photoTitle.autoSize = "left";
                changePhoto(name, image);
        startX += e._width+menuSpacer;
    e._y += e._height+menuSpacer;
    e._x = 0;

Any suggestions/solutions are highly welcome, I’ve been struggling with this one for few days now.