[AS3] Arrgghhh Movement

hey, I am new to AS3, and i am trying to get the character to move (yh i know i am a noob), ive got the character to move in all four directions using the arrow keys but i want him to play a animation while his walking for example when i press the right arrow key, he moves to the right while doing a walking animation…currently when he moves he stops at the start of the walking animation frame


package code
{
	import flash.display.MovieClip;
	import flash.events.Event;
	import flash.events.KeyboardEvent;
	import flash.ui.Keyboard;

	public class GameEngine extends MovieClip
	{

		public var up:Boolean = false;
		public var down:Boolean = false;
		public var left:Boolean = false;
		public var right:Boolean = false;
		public var speed:Number = 5;

		public function GameEngine()
		{
			stage.addEventListener(KeyboardEvent.KEY_DOWN, OnPress);
			stage.addEventListener(KeyboardEvent.KEY_UP, OnRelease);
			stage.addEventListener(Event.ENTER_FRAME, OnEnterFrame);
		}
		
		public function OnEnterFrame(event:Event):void
		{
			// Move up, down, left, or right
			// if(left is true and right is not true)
			if ( left) {
				player_mc.x -= speed;
				player_mc.scaleX = -1;
				player_mc.gotoAndStop("stand_forward");
			}
			// if(right is true and left is not true)
			if( right ) {
				player_mc.x += speed;
				player_mc.scaleX = 1;
				player_mc.gotoAndStop("stand_forward");
			}
			// if(up is true and down is not true)
			if( up ) {
				player_mc.y -= speed;
				player_mc.gotoAndStop("stand_forward");
			}
			// if(down is true and up is not true)
			if( down) {
				player_mc.y += speed;
				player_mc.gotoAndStop("stand_forward");
			}
			
			if(!left && !right && !up && !down) {
				player_mc.gotoAndStop("stand")
			}
		}
		
		//this is the function the KeyboardEvent.KEY_DOWN listener uses
		public function OnPress(event:KeyboardEvent):void
		{
	
			switch( event.keyCode )
			{
				case Keyboard.UP:
					up = true;
					break;
				case Keyboard.DOWN:
					down = true;
					break;
				case Keyboard.LEFT:
					left = true;
					break;
				case Keyboard.RIGHT:
					right = true;
					break;
				default:
					break;
			}
		}
		//this is the function the KeyboardEvent.KEY_UP listener uses
		public function OnRelease(event:KeyboardEvent):void
		{
			switch( event.keyCode )
			{
				case Keyboard.UP:
					up = false;
					break;
				case Keyboard.DOWN:
					down = false;
					break;
				case Keyboard.LEFT:
					left = false;
					break;
				case Keyboard.RIGHT:
					right = false;
					break;
				default:
					break;
			}
		}
	}
}
//the end

thank you in advance :slight_smile: