Hi there
I have a bullet object and a boulder object (both movieclips originating from JPEGs) in my AS3 game.
The trouble I’m having is with hitTestObject for the collision detection, as it’s taking in to account the transparent areas and basing the collision on the bounding boxes surrounding the movieclips.
This is a problem because the collisions are not accurate and if the bullet (long and thing line shaped) is at an angle…the bounding box is quite large around it…and it’s “colliding” with the boulder even though it’s visibly many pixels away.
Is there a way to detect MovieClip collisions that ignore transparent areas?
Thanks in advance.
Gemma