AS3 please help!

Hi folks,
this is my problem i am currently working on creating a project to make a maths games for children using Action Script 3 and am a total newbie!!!.
Currently i’ve got it up and running as you can see from my code below, but the thing is i would like to add a HELP button that when the user clicks would well give the user a hint, what am thinking is it would draw balls to represent the numbers in the equation. Now the thing is i have no idea how to do that!!! so any help would be much appreciated this is my last resort as i’ve tried using some books and web tutorials but nothing seems to work so please i can’t stress this enough HELP ME!!!



var keyMode:Number = 0;



answerBox.restrict = "0-9";



mult1Box.text = "";
mult2Box.text = "";
answerBox.text = "";
messageBox.text = "";

stage.focus = answerBox;    



Nextq.addEventListener(MouseEvent.CLICK,anotherFun);

function anotherFun(evt:MouseEvent):void {
    setUpProblem();
}



function setUpProblem():void {
    
    
    var r:Number = Math.random();
    
    
    
    mult1Box.text = String(1 + Math.ceil(11*r));

    
    r = Math.random();                
    mult2Box.text = String(1 + Math.ceil(11*r));

    
    answerBox.text = "";
    messageBox.text = "";
    stage.focus = answerBox;
    answerBox.setSelection(0,3);
    keyMode = 0;                    
}


CheckAns.addEventListener(MouseEvent.CLICK,checkFun);

function checkFun(evt:MouseEvent):void {
    checkAnswer();
}



function checkAnswer():void {
    var x:Number = int(mult1Box.text);
    var y:Number = int(mult2Box.text);
    var z:Number = int(answerBox.text);
    
    if ((x+y) == z) {                        
        messageBox.text="Well Done!!!";        
        keyMode = 1;                        
        }                                   
    else {
        messageBox.text="Sorry Try Again Please.";        
        stage.focus = answerBox;            
        answerBox.setSelection(0,3);        
    }        
}


stage.addEventListener(KeyboardEvent.KEY_DOWN,keyPressed);

function keyPressed(evt:KeyboardEvent) {
    if (evt.keyCode == Keyboard.ENTER) {
        if (keyMode == 0) {
            checkAnswer();
        } 
        else {
            setUpProblem();
        }
    }
}

setUpProblem();