Hi there!
So I have been making use of an AS3 deconstruction for random movement from the old forums (see https://www.kirupa.com/flash/random_movement_as3_pg1.htm for reference)
This has been a fantastic help to me. I have now added different coloured circles and they’re bouncing away happily. However, currently I have made a new page for each circle to link to its own personal random movement .as file. There must be a way to instead link the various objects to the random movement algorithm?
For reference, I have (in my Main.as)
private function PopulateCircles():void
{
for (var i:int=0; i < 10; i++)
{
var blueCircle:BlueCircle = new BlueCircle();
this.addChild(blueCircle);
var redCircle:RedCircle = new RedCircle();
this.addChild(redCircle);
}
}
and then I have a BlueCircle.as and a RedCircle.AS. The only difference in each .as is the namechange of class and function, starting like this;
public class RedCircle extends MovieClip
{
private var newX:Number = 0;
private var newY:Number = 0;
private var speed:Number;
private var speedX:Number;
private var speedY:Number;
private var totalDistance:Number;
private var previousDistance:Number = 0;
private var currentDistance:Number = 0;
public function RedCircle()
{
this.addEventListener(Event.ADDED_TO_STAGE, Setup);
}
tl;dr: Is there a way to not have to create (almost) the same .as for every different coloured circle I want to move randomly?