AS3: SoundChannel problems

**Anybody Encounter any problems with pausing and playing using the SoundChannel Object? Specifically resume time being different then the pause time? **[however trace() statements confirm that my variable is the same in both my pause and play functions]

I’ve made multiple programs that played/paused music using your typical SoundChannel coding… using a pauseTime number to start the music again using the pauseTime = SoundChannel.position method. However these were all contained in 1 frame.

I am curious if having more then one frame, or some other factor could be messing with the SoundChannel Class.

I could put up some code, but to be honest it’s to the book normal with only play/pause functionality. It’s the exact same as every textbook and mp3 tutorial has suggested. The only difference is that this code is on the first frame (bottom layer) of a movie thats 3000 frames long.