Hi everyone:hugegrin:
Im pretty sure this is easy, but i will ask anyway:P
I have a big movieClip that contains a level for my game.
I use bitmapData.draw() to draw it into a bitmap and use bitmapData.hitTest() to check for collisions with walls etc.
Now if i draw a realy high/wide level flash throws this error:
ArgumentError: Error #2015: Invalid BitmapData.
at flash.display::BitmapData()
or the whole level dosen`t show up:P
So i thougt the solution would be to split up the bitmapData in tiles.
Something like this:
(The red squares are tiles…)
How would i do this? And would it ruin my bitmapData.hitTest() ??
Thanks in advance:D