var rectangleStartY : Number = rectangle.y;
addEventListener( Event.ENTER_FRAME, enterFrameLoop );
function enterFrameLoop( event : Event ) : void
{
rectangle.y = mouseY;
if ( rectangle.y < rectangleStartY )
rectangle.y = rectangleStartY;
}
var rectangleStartY : Number = rectangle.y;
addEventListener( Event.ENTER_FRAME, enterFrameLoop );
function enterFrameLoop( event : Event ) : void
{
rectangle.y = mouseY;
if ( rectangle.y < rectangleStartY )
rectangle.y = rectangleStartY;
}
:: Copyright KIRUPA 2024 //--