AS3: unable to add a CLICK function to a class

When using the class listed below, I am unable to add a CLICK function that will not break the piece. I want to add another tween on CLICK that clears all mcs off of the stage except the e.target, which will have a zoom applied to it… I get my trace fine, but then I am unable to CLICK again on that particular mc, and the proximity begins to break. Any suggestions?

Thanks!

package {
    // Import Flash classes
    import flash.display.*;
    import flash.events.*;
    import fl.transitions.Tween;
    import fl.transitions.easing.*;
    import fl.transitions.TweenEvent;
    import com.greensock.*;
    import gs.easing.*;
    import gs.*;

    public class ProximityMenu extends MovieClip {
        private var ia:Array;

        public function ProximityMenu():void {
            ia = [im1, im2, im3, im4, im5];
            for (var i:uint=0; i<5; i++) {
                ia*.buttonMode = true;
                ia*.ox = ia*.x;
                ia*.oy = ia*.y;
                ia*.tx = ia*.ox;
                ia*.ty = ia*.oy;
                ia*.addEventListener(MouseEvent.ROLL_OVER, onOver);
                ia*.addEventListener(MouseEvent.ROLL_OUT, onOut);
                //ia*.addEventListener(MouseEvent.CLICK, overAndOut);
            }
            stage.addEventListener(Event.ENTER_FRAME, onMove);
        }
        private function onOver(e:MouseEvent):void {
            addChild(MovieClip(e.target));
            TweenMax.to(e.target, .3, {scaleX:1.5, scaleY:1.5, overwrite:0, ease:Strong.easeOut});
        }
        private function onOut(e:MouseEvent):void {
            addChild(MovieClip(e.target));
            TweenMax.to(e.target, .3, {scaleX:1, scaleY:1, overwrite:0, ease:Strong.easeOut});
        }
        /*private function overAndOut(e:MouseEvent):void {
            addChild(MovieClip(e.target));
            trace("clicked");
        }*/
        private function onMove(e:Event):void {
            for (var i:uint=0; i<5; i++) {
                var dist:Number =  getDist(mouseX, mouseY, ia*.ox, ia*.oy);
                if (dist < 100) {
                    ia*.tx = mouseX;
                    ia*.ty = mouseY;
                } else {
                    ia*.tx = ia*.ox;
                    ia*.ty = ia*.oy;
                }
                ia*.x += Math.round((ia*.tx - ia*.x) * 0.3);
                ia*.y += Math.round((ia*.ty - ia*.y) * 0.3);
            }
        }
        private function getDist(x1:Number, y1:Number, x2:Number, y2:Number):Number {
            var dx:Number = x2 - x1;
            var dy:Number = y2 - y1;
            return Math.sqrt(dx * dx + dy * dy);
        }
    }
}