thanks for the schooling - PS: - Dom Scripting is my specialty - youWillBeTheJuggler if i want.
ooh 'eck!
Glad to hear you’re gonna try it out. Try not to get frustrated by all the differences, you’ll get to liking them eventually.
It’s always good try and learn new things, otherwise you could end up in a government basement somewhere programming fortran.
Take a look at OOP too, don’t expect to immediately be able to pick it up; just keep on learning.
Not sure why you think having Macromedia back would be any different. Flash 9 was already under development when the Adobe merger happened.
The speed increases from the AVM2 alone are worth learning AS3.
Also, strict typecasting in AS2 is half-hearted - it only does typecasting at compile time. Once Flash is running, it doesn’t store any typecasting information and so is not as robust. AS3 always remembers what types it is dealing with which means that whilst it can throw more errors at you, in the end you will write better code
You can now also create MovieClips with var myClip:MovieClip = new MovieClip(); - no more fudging around with things like attachMovie or createEmptyMovieClip. Also, the new display list kicks ten shades of heck out of the old depth stacking system.
Anyway, anything you can do in AS2 you can do better, faster and ten times more awesome in AS3.
[FONT=Times New Roman]Now that’s selling. TY- is what I’m wanting to hear.[/FONT]
[FONT=Times New Roman]Back to the timeline thought – an advantage of being able to put code on any frame is progressive download and execution by frame. This is a huge deal to me alone. I have other reasons that I know in my head that would be very tuff to explain, and even hard for me to conceptualize in being advantageous to mathematics (always seems to be a way). But I believe it to be functional when dealing with graphical interlocking elements, with variable timeline length that take “human sight” to construct. ? :sen:?[/FONT]
[FONT=Times New Roman]I don’t mind someone taking away code put directly on objects, I’ve learned that frame code is better , but the only “frame one” thing had me rejecting it no matter what – note: it turns out I was misinformed.[/FONT]
Try not to get frustrated by all the differences, you’ll get to liking them eventually.
sounds like it’s a common thing… will do… thanks for all the warnings. It will help.
i’ve heard enough. … ty all
can’t be harder than taking classes in ColdFusion, PHP, .NET C# all at the same time. with no developer exp.
now that was Con-Fuse-Ing… took a year to see straight.
I am actually thinking about downgrading.
I haven’t really used AS3 that much but I wanted to develop a flash game that will play on Opera for wii-internet… and Flash7/AS2 seems to be the only way to go for now.
Rather disappointing since I thought I finally figured out AS3 with my last project…
about as3
I totally agree with tom, while the direction of evolution on everything on earth goes to increase productivity, the adobe nerds make flash goes the oposite way.
The thing is Adobe guys seem to not have realized how things work in the retail pc game/console game world, that many creative people use less low level creation ways to create their visions and aren´t less professionals because of that, for Adobe now professional developers all like to code in lower level oop manners closer and closer getting to the system to get max performance and that´s what they´ll go for and they won´t change that until a big enough part of their userbase moans publically about this.
Also, if you are into games them the greatest benefit from as3 would be 3d, but 3d in flash is still very poor, compared to what could be done in director, for example, 10 years ago.They are impressive from flash limits but the players dont care what are the flash limits.Decent 3d for them is nothing new
[QUOTE=dthought;2344622]Anyway, anything you can do in AS2 you can do better, faster and ten times more awesome in AS3.[/QUOTE]
dunno about faster : P everything requires 2x the amount of typing! : )