Hey –
I’ve been working a bit with Away3d and love it, but am a little frustrated by the documentation.
For example, I’m splitting the faces of an object into smaller faces, so I look up the face class, and here’s what it says about creating a new Face Object:
Face (v0:Vertex, v1:Vertex, v2:Vertex, material:ITriangleMaterial = null, uv0:UV = null, uv1:UV = null, uv2:UV = null)
And I understand what vO, v1, v2, and material are, but have no idea what uv0, uv1, or uv2 are. And when I look them up in the documentation it says (to use uvo as an example), that it “Defines the uv0 coordinate of the face.”
Is this helpful to anyone?
So my questions are twofold:
- Does anyone know what the uvO, uv1, and uv2 coordinates of the face class in away3d are?
and
- For future reference, is there a reliable place to look up class details for away3d?
Thank you.