I’m making a flash game in which each level has its own scene. When a level is completed, the movie goes to the next scene. When a level is failed, the movie goes to a blank scene and then back to that level. My reason for doing this is so that the movie clips restart and don’t start off how they were left when the game was failed. For some reason, SOME of the clips (not all) stick around and continue to play during the blank scene and then once the movie gets back to the level, there are two of each of these objects that want to stick around. It would make sense if there were movie clips of the same type in this blank scene but I’m calling a blank scene for a reason - it’s blank. I’ve noticed that which objects do and don’t stay depends on how recently I put them in the movie (therefor how recently they load). The more recent ones won’t go away, while the older ones will.
Is there any reason for this? It seems very strange to me.