Hello (:
I have the fallowing classes,
tavla.as which is the document class also is:
package tavla {
import flash.display.MovieClip;
public class tavla extends MovieClip {
//
private var blackChecker:Array = [2,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,3,0,5,0,0,0,0,0];
private var whiteChecker:Array = [0,0,0,0,0,5,0,3,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,2];
var blackArray:Array = new Array();
public function tavla() {
startButton = new startButton();
}
public function startUpBlack() {
// Some Code here
}
and the startButton class is:
package tavla {
import flash.events.MouseEvent;
import flash.Display.Sprite;
public class startButton {
public function startButton() {
// constructor code
startButtoni.gotoAndStop(1);
startButtoni.addEventListener(MouseEvent.CLICK, startUpT);
}
function startUpT(e:MouseEvent){
trace('hola');
startButtoni.gotoAndStop(2);
startUpBlack();
}
}
}
And finally I have a image in my Library which is goig to be the startButtoni of the future.
Now what I want to achive is, and I know most of you guessed,
1- I want to draw that button in my Lib on to the stage
2- and when I press it I want it to work (in this case call startUpBlack(); function inside the document class (tavla.as) )
I am new to AS3 and getting some trouble at the moment.
Thank you very much.