Biggest. Error. Ever

I had been working on a rudimentary platformer game on Flash CS3, until I tried to load a bitmap greater than the maximum size. Even though I’ve axed that section of the code, restarted the program, and restarted the computer, it acts like I’ve loaded the too-big-bitmap again.

It gets better. In desperation, I made the block of code that used to start loading the oversize bitmap throw a standard error. I was treated to an error so large that it contains 199 separate errors in this pattern:


verify com.flashgames.bunnyhopper::LevelManager/setLevel()
                        stack:
                        scope: [global Object$ flash.events::EventDispatcher$ flash.display::DisplayObject$ flash.display::InteractiveObject$ flash.display::DisplayObjectContainer$ flash.display::Sprite$ com.flashgames.bunnyhopper::LevelManager$] 
                         locals: com.flashgames.bunnyhopper::LevelManager * * * * * * * * 

…followed by this cryptic output:


VerifyError: Error #1058: Illegal operand type: * must be int.

	at com.flashgames.bunnyhopper::LevelManager/setLevel()
	at com.flashgames.bunnyhopper::LevelManager/xmlLoadedListener()
	at flash.events::EventDispatcher/dispatchEventFunction()
	at flash.events::EventDispatcher/dispatchEvent()
	at com.learningactionscript3::LoadText/onComplete()
	at flash.events::EventDispatcher/dispatchEventFunction()
	at flash.events::EventDispatcher/dispatchEvent()
	at flash.net::URLLoader/onComplete()

Here’s the culprit block of code:


private function setLevel():void {
	throw new Error('Big Nasty Error!');
	
	fireController = new FireController();
	
	levelSprites = new Sprite();
	addChild(levelSprites);
	
	enemies = [];
	projectiles = [];
	items = [];
	
	var fighterInfo:XML = levelsXML.level.(@num == levelNum).fighter[0];
	var FighterType:Class = getDefinitionByName("com.flashgames.bunnyhopper." + fighterInfo.@type) as Class;
	fighter = new FighterType(this);
	fighter.x = fighterInfo.@x;
	fighter.y = fighterInfo.@y;
	addFighter(fighter);
	
	for each (var enemyInfo:XML in levelsXML.level.(@num == levelNum).enemy) {
		var EnemyType:Class = getDefinitionByName("com.flashgames.bunnyhopper." + enemyInfo.@type) as Class;
		var enemy:Enemy = new EnemyType(this);
		enemy.x = enemyInfo.@x;
		enemy.y = enemyInfo.@y;
		addEnemy(enemy);
	}
	var goal:Goal;
	for each (var itemInfo:XML in levelsXML.level.(@num == levelNum).item) {
		var ItemType:Class = getDefinitionByName("com.flashgames.bunnyhopper." + itemInfo.@type) as Class;
		var item:Item = new ItemType(this);
		item.x = itemInfo.@x;
		item.y = itemInfo.@y;
		addItem(item);
	}
	
	var terrainURL = levelsXML.level.(@num == levelNum).@terrain;
	var bgURL = levelsXML.level.(@num == levelNum).@background;
	
	bgLoader = new Loader();
	bgLoader.load(new URLRequest(bgURL));
	bgLoader.contentLoaderInfo.addEventListener(Event.INIT, imageLoadedListener, false, 0, true);
	
	terrainLoader = new Loader();
	terrainLoader.load(new URLRequest(terrainURL));
	terrainLoader.contentLoaderInfo.addEventListener(Event.INIT, imageLoadedListener, false, 0, true);
	
	numLoading = 1;
}

The only thing I can think of to try now is reinstalling CS3, but I want some professional opinions first. Does anybody know what all this means?