I am aware that whenever a DisplayObject has filters applied to it, cacheAsBitmap is always true. Is there any way to turn this off? Yes, I know doing so could result in slowdown due to lengthy calculations repeated over and over again, but I just have some simple objects with some simple filters that I want to move horizontally very slowly. It jerks around a lot since Bitmaps can’t be displayed in between pixels like vectors can. Thanks in advance.